CUSTOM VOXEL ENGINE & WORLD GENERATOR

A fully destructible and buildable voxel engine inspired by that of Minecraft. Entirely written in C++, this project uses PCG in Unreal Engine to create cavernous subterranean worlds.

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Hive

In 2025, I lead a team of 15 to meet a brief set by the Norfolk Wildlife Trust.

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No Sacrosanctum

An enigmatic exploration of magic and life at the end of the world.

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VOID✧LINER! 3D PlATFORMER

A high octane platformer with a unique mix of visual and destructible effects.

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Other Projects

Select older projects

Infinite Beach (2024)

Working on this project, I learnt to create post-process algorithms including dithered and outlined cell-shading, designed seamless procedural and deformable terrain, and created a small building system.

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Kyube (2023)

Kyube is a PCG experiment in creating abstract dungeons and representing a generated world on a procedural UMG map.

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