Infinite Beach (2024)
Working on this project, I learnt to create post-process algorithms including dithered and outlined cell-shading, designed seamless procedural and deformable terrain, and created a small building system.
Learn moreA fully destructible and buildable voxel engine inspired by that of Minecraft. Entirely written in C++, this project uses PCG in Unreal Engine to create cavernous subterranean worlds.
Check it outA high octane platformer with a unique mix of visual and destructible effects.
Check it outSelect older projects
Working on this project, I learnt to create post-process algorithms including dithered and outlined cell-shading, designed seamless procedural and deformable terrain, and created a small building system.
Learn moreKyube is a PCG experiment in creating abstract dungeons and representing a generated world on a procedural UMG map.
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